
And if you need something built quickly - chopping and harvesting of features and resources in Civ VI kinda replaces slavery whipping in Civ IV. Reach envoy thresholds in city states - another gold mine for all kinds of yields. There are some very good policy cards to boost district adjacencies or troop training, etc. Try to get as many eurekas and inspirations as you can - it saves a lot of science and culture input for your progress. Or did you get expansions as well? (R&F and GS) Although if you play on Android, you probably have the vanilla version, where AI was somewhat faster.

Even for Deity AI it is exceptionally rare to win some kind of victory before t300 on Standard speed, so if you can close the game somewhere on t300-350 on standard size&speed games, that will pretty much guarantee you a victory on King. If King AI manages to win science victory, that means you let the game drag on for far too long.

This does however consume a ‘charge’ of the builder, but in general I’d say it’s worth it, barring some exceptions.You can find more about the AI bonuses on different difficulty levels in the wiki.īasically King AI gets +8% bonus for science/culture/faith generation and +20% production/gold bonus, in comparison of +0% such boosts on Prince. If you build the district without doing this, you will not get those resources. Therefore, before you build the district, you can use a builder to ‘remove feature’, which will give you some resources before you build the district. Watch the video to see how NOT to make a city (footage of my first game).ĥ) If you build a district over terrain with a specific feature such as a rainforest, this rainforest will be removed. However, if you don’t have access to water yet and put it next to a mountain, you’ll have 6 housing, which is a big improvement. If you already have access to fresh water it gives you +2 housing. It needs to build adjacent to a river, lake, oasis or mountain AND be adjacent to your city. However, this building has quite some requirements. This can be improved by the aquaduct building. If you have access to fresh water (river, oasis, lake), you will have 5 water. If you have access to salt water (coast), the city will have 3 housing. If you build a city without water in its area, your maximum amount of citizens (housing) starts off at 2. This means that it can cost you multiple turns of repairing instead of constructing new things in your city.Ĥ) Take very good care when founding a new city, to make sure the citizens have access to water. Districts and buildings cannot be repaired with builders, but have to be repaired from the construction menu in your city. This costs a turn, but does not take a ‘build charge’. Put them in the same hex, and click on the wrench icon. Improvements can be repaired with builders. However, there are different ways to repair different pillaged things. This can be extremely strong when fighting close to a foreign city, as you improve your staying power by a lot.ģ) If you are on the receiving pillaging side, you can repair the pillaged structures. However, if you pillage a farm, you heal up a unit. Normally, you can pillage districts and improvements for a bonus to e.g. Without this summary it would be hard to figure out those things.Ģ) Make sure to know what pillaging does, especially in relation to farms and fishing boats.

For example, it will tell you that your growth goes down with 50%, even though you have enough housing…what causes this? Well, if you only have one housing more than civilians, you already get a penalty. Second of all it teaches you a lot about the mechanics of the game, as it lays its calculations out for you in quite an easy to understand way.
Civilization 6 tips how to#
First of all it summarizes how your city is doing, and also gives tips on how to improve your growth, housing and amenities. 1) Be aware of the ‘show city details’ button.
